RenderContext Class
Provides context for producing RenderGraphics for drawing within a Viewport.
Extended by
Methods
Name | Description | |
---|---|---|
constructor(vp: Viewport, frustum?: Frustum): RenderContext | ||
createBranch(branch: GraphicBranch, location: Transform): RenderGraphic | Create a RenderGraphic which groups a set of graphics into a node in a scene graph, applying to each a transform and optional clip volume and symbology overrides. | |
createGraphicBranch(branch: GraphicBranch, location: Transform, opts?: GraphicBranchOptions): RenderGraphic | Create a graphic from a GraphicBranch. | |
createSceneGraphicBuilder(transform?: Transform): GraphicBuilder | Create a builder for creating a GraphicType.Scene RenderGraphic for rendering within this context's Viewport. | |
getPixelSizeAtPoint(inPoint?: Point3d): number | Given a point in world coordinates, determine approximately how many pixels it occupies on screen based on this context's frustum. |
Properties
Name | Type | Description | |
---|---|---|---|
frustum Readonly | Frustum | Frustum extracted from the context's Viewport. | |
frustumPlanes Readonly | FrustumPlanes | Frustum planes extracted from the context's Viewport. | |
renderSystem Accessor ReadOnly | RenderSystem | The RenderSystem being used to produce graphics for this context. | |
viewFlags Readonly | ViewFlags | ViewFlags extracted from the context's Viewport. | |
viewport Accessor ReadOnly | Viewport | The Viewport associated with this context. |
Defined in
Last Updated: 14 November, 2024
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