Transform Class
A Transform consists of an origin and a Matrix3d. This describes a coordinate frame with this origin, with the columns of the Matrix3d being the local x,y,z axis directions.
- The math for a Transform
T
consisting of a Matrix3dM
and a Point3do
on a Vector3dp
is:Tp = M*p + o
. In other words,T
is a combination of two operations onp
: the action of matrix multiplication, followed by a translation.Origin
is a traditional term foro
, becauseT
can be interpreted as a change of basis from the global axes centered at the global origin, to a new set of axes specified by matrix M columns centered ato
. - Beware that for common transformations (e.g. scale about point, rotate around an axis) the
fixed point
that is used when describing the transform is NOT theorigin
stored in the transform. Setup methods (e.g createFixedPointAndMatrix, createScaleAboutPoint) take care of determining the appropriate origin coordinates. - If
T
is a translation, no point is fixed byT
. - If
T
is the identity, all points are fixed byT
. - If
T
is a scale about a point, one point is fixed byT
. - If
T
is a rotation about an axis, a line is fixed byT
. - If
T
is a projection to the plane, a plane is fixed byT
.
Implements
Methods
Name | Description | |
---|---|---|
clone(result?: Transform): Transform | Copy the contents of this transform into a new Transform (or to the result, if specified). |
|
cloneRigid(axisOrder: AxisOrderAxisOrder.XYZ): undefined | Transform | Return a modified copy of this Transform so that its matrix part is rigid (origin part is untouched). |
|
computeCachedInverse(useCached: booleantrue): boolean | * Compute (if needed) the inverse of the matrix part of the Transform, thereby ensuring inverse |
|
freeze(): Readonly<Transform> | Freeze this instance (and its members) so it is read-only | |
getMatrix(): Matrix3d | return a (clone of) the matrix part of the Transform, as a Matrix3d |
|
getOrigin(): Point3d | return a (clone of) the origin part of the Transform, as a Point3d |
|
getTranslation(): Vector3d | return a (clone of) the origin part of the Transform, as a Vector3d |
|
inverse(result?: Transform): undefined | Transform | Return a Transform which is the inverse of this Transform. |
|
isAlmostEqual(other: Readonly<Transform>): boolean | Test for near equality with other Transform. |
|
isAlmostEqualAllowZRotation(other: Transform): boolean | Test for near equality with other Transform. |
|
multiplyComponentXYZ(componentIndex: number, x: number, y: number, z: number0): number | Multiply a specific row (component) of the 3x4 instance times (x,y,z,1). | |
multiplyComponentXYZW(componentIndex: number, x: number, y: number, z: number, w: number): number | Multiply a specific row (component) of the 3x4 instance times (x,y,z,w). | |
multiplyInversePoint3d(point: Readonly<WritableXYAndZ>, result?: Point3d): undefined | Point3d | Multiply the point by the inverse Transform. | |
multiplyInversePoint3dArray(points: Point3d[], result?: Point3d[]): undefined | Point3d[] | Multiply each point in the array by the inverse of this Transform. |
|
multiplyInversePoint3dArrayInPlace(points: Point3d[]): boolean | Multiply each point in the array by the inverse of this Transform in place. |
|
multiplyInversePoint4d(weightedPoint: Point4d, result?: Point4d): undefined | Point4d | Multiply the homogenous point by the inverse Transform. | |
multiplyInverseXYZ(x: number, y: number, z: number, result?: Point3d): undefined | Point3d | Multiply the point by the inverse Transform. | |
multiplyPoint2d(point: Readonly<WritableXAndY>, result?: Point2d): Point2d | Transform the input 2d point (using Tp = M*p + o ). |
|
multiplyPoint2dArray(points: Point2d[], result?: Point2d[]): Point2d[] | Transform the input 2d point array (using Tp = M*p + o ). |
|
multiplyPoint3d(point: Readonly<WritableXYAndZ>, result?: Point3d): Point3d | Transform the input 3d point (using Tp = M*p + o ). |
|
multiplyPoint3dArray(points: Point3d[], result?: Point3d[]): Point3d[] | Transform the input 3d point array (using Tp = M*p + o ). |
|
multiplyPoint3dArrayArrayInPlace(chains: Point3d[][]): void | For each point in the 2d array, replace point by the transformed point (using Tp = M*p + o ) |
|
multiplyPoint3dArrayInPlace(points: Point3d[]): void | For each point in the array, replace point by the transformed point (using Tp = M*p + o ) |
|
multiplyRange(range: Range3d, result?: Range3d): Range3d | Return the range of the transformed corners. | |
multiplyTransformMatrix3d(other: Matrix3d, result?: Transform): Transform | Multiply this Transform times other Matrix3d (considered to be a Transform with 0 origin ). |
|
multiplyTransformTransform(other: Transform, result?: Transform): Transform | Multiply this Transform times other Transform. |
|
multiplyTransposeXYZW(x: number, y: number, z: number, w: number, result?: Point4d): Point4d | Multiply the homogeneous point by the transpose of this Transform. |
|
multiplyVector(vector: Vector3d, result?: Vector3d): Vector3d | Multiply the vector by the matrix part of the Transform. |
|
multiplyVectorInPlace(vector: Vector3d): void | Multiply the vector by the matrix part of the Transform in place. |
|
multiplyVectorXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d | Multiply the vector (x,y,z) by the matrix part of the Transform. |
|
multiplyXYAndZInPlace(point: Readonly<WritableXYAndZ>): void | Transform the input 3d point in place (using Tp = M*p + o ). |
|
multiplyXYZ(x: number, y: number, z: number0, result?: Point3d): Point3d | Transform the input 3d point (using Tp = M*p + o ). |
|
multiplyXYZToFloat64Array(x: number, y: number, z: number, result?: Float64Array): Float64Array | * Transform the point. | |
multiplyXYZW(x: number, y: number, z: number, w: number, result?: Point4d): Point4d | Transform the homogeneous point. | |
multiplyXYZWToFloat64Array(x: number, y: number, z: number, w: number, result?: Float64Array): Float64Array | Transform the homogeneous point. | |
setFrom(other: Transform): void | Copy contents from other Transform into this Transform | |
setFromJSON(json?: TransformProps | Transform): void | Set this Transform instance from flexible inputs: | |
setIdentity(): void | Set this Transform to be an identity. | |
setMultiplyTransformTransform(transformA: Transform, transformB: Transform): void | Calculate transformA * transformB and store it into the calling instance (this ). |
|
setOriginAndMatrixColumns(origin: XYZ, vectorX: Vector3d, vectorY: Vector3d, vectorZ: Vector3d): void | Create a Transform using the given origin and columns of the matrix . |
|
toJSON(): TransformProps | Return a 3 by 4 matrix containing the rows of this Transform. | |
toRows(): number[][] | Return a 3 by 4 matrix containing the rows of this Transform. | |
createFixedPointAndMatrix(fixedPoint: Readonly<WritableXYAndZ>, matrix: Matrix3d, result?: Transform): Transform Static | Create a Transform with the specified matrix . |
|
createFlattenAlongVectorToPlane(sweepVector: Vector3d, planePoint: Readonly<WritableXYAndZ>, planeNormal: Vector3d): undefined | Transform Static | Return a transformation which flattens space onto a plane, sweeping along a direction which may be different | |
createIdentity(result?: Transform): Transform Static | Create an identity transform | |
createMatrixPickupPutdown(matrix: Matrix3d, a: Point3d, b: Point3d, result?: Transform): Transform Static | Create a transform with the specified matrix and points a and b . |
|
createOriginAndMatrix(origin: XYZ, matrix: Matrix3d, result?: Transform): Transform Static | Create a Transform using the given origin and matrix . |
|
createOriginAndMatrixColumns(origin: XYZ, vectorX: Vector3d, vectorY: Vector3d, vectorZ: Vector3d, result?: Transform): Transform Static | Create a Transform using the given origin and columns of the matrix |
|
createRefs(origin: XYZ, matrix: Matrix3d, result?: Transform): Transform Static | Create a Transform with the given origin and matrix . |
|
createRigidFromOriginAndColumns(origin: XYZ, vectorX: Vector3d, vectorY: Vector3d, axisOrder: AxisOrder, result?: Transform): undefined | Transform Static | Create a Transform such that its matrix part is rigid. |
|
createRowValues(qxx: number, qxy: number, qxz: number, ax: number, qyx: number, qyy: number, qyz: number, ay: number, qzx: number, qzy: number, qzz: number, az: number, result?: Transform): Transform Static | Create a Transform with complete contents given. | |
createScaleAboutPoint(fixedPoint: Point3d, scale: number, result?: Transform): Transform Static | Create a Transform which leaves the fixedPoint unchanged and scales everything else around it by | |
createTranslation(translation: XYZ, result?: Transform): Transform Static | Create a Transform with specified translation part. |
|
createTranslationXYZ(x: number0, y: number0, z: number0, result?: Transform): Transform Static | Create a Transform with translation provided by x,y,z parts. | |
createZero(result?: Transform): Transform Static | Create a Transform with all zeros | |
fromJSON(json?: TransformProps): Transform Static | Return a new Transform initialized by Transform.setFromJSON |
|
initFromRange(min: Point3d, max: Point3d, npcToGlobal?: Transform, globalToNpc?: Transform): void Static | Initialize 2 Transforms that map between the unit box (specified by 000 and 111) and the range box specified | |
matchArrayLengths(source: any[], dest: any[], constructionFunction: () => any): number Static | Match the length of destination array with the length of source array |
Properties
Name | Type | Description | |
---|---|---|---|
identity Accessor Static ReadOnly | Transform | The identity Transform. | |
isIdentity Accessor ReadOnly | boolean | test if the transform has origin = (0,0,0) and identity matrix |
|
matrix Accessor ReadOnly | Matrix3d | Return a reference (and NOT a copy) to the matrix part of the Transform. |
|
origin Accessor ReadOnly | XYZ | Return a reference (and NOT a copy) to the origin part of the Transform. |
Defined in
- geometry3d/Transform.ts Line 35
Last Updated: 17 December, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.