Matrix3d Class
A Matrix3d is a 3x3 matrix.
- A very common use is to hold a rigid body rotation (which has no scaling or skew), but the 3x3 contents can also hold scaling and skewing.
- The matrix with 2-dimensional layout (note: a 2d array can be shown by a matrix)
is stored as 9 numbers in "row-major" order in a
Float64Array
, viz - If the matrix inverse is known it is stored in the inverseCoffs array.
- The inverse status (
unknown
,inverseStored
,singular
) status is indicated by theinverseState
property. - Construction methods that are able to trivially construct the inverse, store it immediately and note that in the inverseState.
- Constructions (e.g. createRowValues) for which the inverse is not immediately known mark the inverseState as unknown.
- Later queries for the inverse, trigger full computation if needed at that time.
- Most matrix queries are present with both "column" and "row" variants.
- Usage elsewhere in the library is typically "column" based. For example, in a Transform that carries a coordinate frame, the matrix columns are the unit vectors for the axes.
Implements
Methods
Name | Description | |
---|---|---|
constructor(coffs?: Float64Array): Matrix3d | Constructor | |
addScaledInPlace(other: Matrix3d, scale: number): void | Add scaled values from other Matrix3d to this Matrix3d. |
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addScaledOuterProductInPlace(vectorU: Vector3d, vectorV: Vector3d, scale: number): void | Add scaled values from an outer product of vectors U and V. | |
applyGivensColumnOp(i: number, j: number, c: number, s: number): void | Replace current columns Ui and Uj with (cUi + sUj) and (cUj - sUi). | |
at(row: number, column: number): number | Return the entry at specific row and column | |
axisOrderCrossProductsInPlace(axisOrder: AxisOrder): void | Form cross products among columns in axisOrder. | |
clone(result?: Matrix3d): Matrix3d | Return a clone of this matrix. | |
columnDotXYZ(columnIndex: AxisIndex, x: number, y: number, z: number): number | Dot product of an indexed column with a vector given as x,y,z | |
columnX(result?: Vector3d): Vector3d | Return (a copy of) the X column | |
columnXDotColumnY(): number | Return the dot product of column X with column Y | |
columnXDotColumnZ(): number | Return the dot product of column X with column Z | |
columnXMagnitude(): number | Return the X column magnitude | |
columnXMagnitudeSquared(): number | Return the X column magnitude squared | |
columnXYCrossProductMagnitude(): number | Return magnitude of columnX cross columnY. | |
columnY(result?: Vector3d): Vector3d | Return (a copy of) the Y column | |
columnYDotColumnZ(): number | Return the dot product of column Y with column Z | |
columnYMagnitude(): number | Return the Y column magnitude | |
columnYMagnitudeSquared(): number | Return the Y column magnitude squared | |
columnZ(result?: Vector3d): Vector3d | Return (a copy of) the Z column | |
columnZCrossVector(vector: XYZ, result?: Vector3d): Vector3d | Return the cross product of the Z column with the vector parameter. | |
columnZMagnitude(): number | Return the Z column magnitude | |
columnZMagnitudeSquared(): number | Return the Z column magnitude squared | |
computeCachedInverse(useCacheIfAvailable: boolean): boolean | Compute the inverse of this Matrix3d. |
|
conditionNumber(): number | Return an estimate of how independent the columns of this matrix are. |
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determinant(): number | Return the determinant of this matrix. |
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dotColumnX(vector: XYZ): number | Return the dot product of the vector parameter with the X column. | |
dotColumnY(vector: XYZ): number | Return the dot product of the vector parameter with the Y column. | |
dotColumnZ(vector: XYZ): number | Return the dot product of the vector parameter with the Z column. | |
dotRowX(vector: XYZ): number | Return the dot product of the vector parameter with the X row. | |
dotRowXXYZ(x: number, y: number, z: number): number | Return the dot product of the x,y,z with the X row. | |
dotRowY(vector: XYZ): number | Return the dot product of the vector parameter with the Y row. | |
dotRowYXYZ(x: number, y: number, z: number): number | Return the dot product of the x,y,z with the Y row. | |
dotRowZ(vector: XYZ): number | Return the dot product of the vector parameter with the Z row. | |
dotRowZXYZ(x: number, y: number, z: number): number | Return the dot product of the x,y,z with the Z row. | |
factorOrthogonalScaleOrthogonal(matrixV: Matrix3d, scale: Point3d, matrixU: Matrix3d): boolean | Factor this matrix as a product V * D * U where V and U are orthogonal and D is diagonal with |
|
factorPerpendicularColumns(matrixVD: Matrix3d, matrixU: Matrix3d): boolean | Factor this matrix as a product VD * U where VD has mutually perpendicular columns and U is orthogonal. |
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factorRigidSkew(rotation: Matrix3d, skew: Matrix3d, axisOrder: AxisOrderAxisOrder.XYZ): boolean | Compute the factorization M = R*G, where R is rigid (a rotation) and G is whatever is left over (skew, scale, | |
factorRigidWithSignedScale(result?: Matrix3d): undefined | { rigidAxes: Matrix3d, scale: number } | Test if the instance is the product of a rigid matrix and a signed scale, and return both. | |
fastSymmetricEigenvalues(leftEigenvectors: Matrix3d, lambda: Vector3d): boolean | Factor this matrix as a product U * lambda * UT where U is an orthogonal matrix and lambda |
|
freeze(): Readonly<Matrix3d> | Freeze this Matrix3d. | |
getAxisAndAngleOfRotation(): { angle: Angle, axis: Vector3d, ok: boolean } | Compute the (unit vector) axis and angle for the rotation generated by this Matrix3d. |
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getColumn(columnIndex: number, result?: Vector3d): Vector3d | Return (a copy of) a column of the matrix. | |
getRow(columnIndex: number, result?: Vector3d): Vector3d | Return a (copy of) a row of the matrix. | |
indexedColumnWithWeight(index: number, weight: number, result?: Point4d): Point4d | Get elements of column index packaged as a Point4d with given weight . |
|
inverse(result?: Matrix3d): undefined | Matrix3d | Return the inverse matrix. | |
isAlmostEqual(other: Matrix3d, tol?: number): boolean | Test if this and other are within tolerance in all numeric entries. |
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isAlmostEqualAllowZRotation(other: Matrix3d, tol?: number): boolean | Test if this and other have almost equal Z column and have X and Y columns differing only by a |
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isAlmostEqualColumn(columnIndex: AxisIndex, other: Matrix3d, tol?: number): boolean | Test if this and other are within tolerance in the column entries specified by columnIndex . |
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isAlmostEqualColumnXYZ(columnIndex: AxisIndex, ax: number, ay: number, az: number, tol?: number): boolean | Test if column (specified by columnIndex ) entries of this and [ax,ay,az] are within tolerance. |
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isExactEqual(other: Matrix3d): boolean | Test for exact (bitwise) equality with other. | |
isRigid(allowMirror: booleanfalse): boolean | Test if the matrix is a rigid matrix. | |
isSingular(): boolean | Returns true if the matrix is singular. | |
isSymmetric(): boolean | Test if the matrix is (very near to) symmetric | |
makeRigid(axisOrder: AxisOrderAxisOrder.XYZ): boolean | Adjust the matrix in place to make is a rigid matrix so that: |
|
markSingular(): void | Mark this matrix as singular. | |
maxAbs(): number | Return the Maximum absolute value of any single entry | |
maxDiff(other: Matrix3d): number | Return the maximum absolute difference between corresponding entries of this and other |
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multiplyInverse(vector: Vector3d, result?: Vector3d): undefined | Vector3d | Solve matrix * result = vector for an unknown result . |
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multiplyInverseTranspose(vector: Vector3d, result?: Vector3d): undefined | Vector3d | Solve matrixTranspose * result = vector for an unknown result . |
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multiplyInverseXYZAsPoint3d(x: number, y: number, z: number, result?: Point3d): undefined | Point3d | Multiply matrixInverse * [x,y,z] and return result as Point3d . |
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multiplyInverseXYZAsVector3d(x: number, y: number, z: number, result?: Vector3d): undefined | Vector3d | Multiply matrixInverse * [x,y,z] . |
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multiplyInverseXYZW(x: number, y: number, z: number, w: number, result?: Point4d): undefined | Point4d | Multiply matrixInverse * [x,y,z] and return result as a Point4d with the given weight as the last coordinate. |
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multiplyMatrixInverseMatrix(other: Matrix3d, result?: Matrix3d): undefined | Matrix3d | Multiply inverse of this matrix times other matrix |
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multiplyMatrixMatrix(other: Matrix3d, result?: Matrix3d): Matrix3d | Multiply this matrix times other matrix |
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multiplyMatrixMatrixInverse(other: Matrix3d, result?: Matrix3d): undefined | Matrix3d | Multiply this matrix times inverse of other matrix |
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multiplyMatrixMatrixTranspose(other: Matrix3d, result?: Matrix3d): Matrix3d | Multiply this matrix times the transpose of other matrix |
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multiplyMatrixTransform(other: Transform, result?: Transform): Transform | Multiply this Matrix3d (considered to be a Transform with 0 origin ) times other Transform. |
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multiplyMatrixTransposeMatrix(other: Matrix3d, result?: Matrix3d): Matrix3d | Multiply the transpose of this matrix times other matrix |
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multiplyPoint(point: Point3d, result?: Point3d): Point3d | Multiply matrix * point , treating the point as a column vector on the right. |
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multiplyTransposeVector(vector: Vector3d, result?: Vector3d): Vector3d | Multiply the transpose matrix times a vector. | |
multiplyTransposeVectorInPlace(vectorU: XYZ): void | Multiply the transpose matrix times [x,y,z] in place, i.e. | |
multiplyTransposeXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d | Multiply the transpose matrix times column using individual numeric inputs. | |
multiplyVector(vectorU: Readonly<WritableXYAndZ>, result?: Vector3d): Vector3d | Multiply matrix * vector , treating the vector is a column vector on the right. |
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multiplyVectorArrayInPlace(data: XYZ[]): void | Multiply matrix * vector in place for vector in the array, i.e. |
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multiplyVectorInPlace(xyzData: XYZ): void | Multiply the matrix * (x,y,z) in place, i.e. | |
multiplyXY(x: number, y: number, result?: Vector3d): Vector3d | Multiply the matrix * [x,y,0], i.e. | |
multiplyXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d | Multiply the matrix * [x,y,z], i.e. | |
multiplyXYZtoXYZ(xyz: XYZ, result: XYZ): XYZ | Multiply the matrix * xyz, place result in (required) return value. | |
normalizeColumnsInPlace(originalColumnMagnitudes?: Vector3d): boolean | Normalize each column in place. | |
normalizeRowsInPlace(originalRowMagnitudes?: Vector3d): boolean | Normalize each row in place. | |
originPlusMatrixTimesXY(origin: XYZ, x: number, y: number, result?: Point3d): Point3d | Compute origin + the matrix * [x,y,0]. | |
rowX(result?: Vector3d): Vector3d | Return (a copy of) the X row | |
rowXMagnitude(): number | Return the X row magnitude | |
rowY(result?: Vector3d): Vector3d | Return (a copy of) the Y row | |
rowYMagnitude(): number | Return the Y row magnitude | |
rowZ(result?: Vector3d): Vector3d | Return (a copy of) the Z row | |
rowZMagnitude(): number | Return the Z row magnitude | |
sameDiagonalScale(): undefined | number | If the matrix is diagonal with almost equal diagonal entries, return the first diagonal entry. | |
scale(scale: number, result?: Matrix3d): Matrix3d | Create a Matrix3d whose values are uniformly scaled from this Matrix3d. |
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scaleColumns(scaleX: number, scaleY: number, scaleZ: number, result?: Matrix3d): Matrix3d | Create a Matrix3d whose columns are scaled copies of this Matrix3d. |
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scaleColumnsInPlace(scaleX: number, scaleY: number, scaleZ: number): void | Scale the columns of this Matrix3d in place. |
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scaleRows(scaleX: number, scaleY: number, scaleZ: number, result?: Matrix3d): Matrix3d | Create a Matrix3d whose rows are scaled copies of this Matrix3d. |
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scaleRowsInPlace(scaleX: number, scaleY: number, scaleZ: number): void | Scale the rows of this Matrix3d in place. |
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setAt(row: number, column: number, value: number): void | Set the entry at specific row and column | |
setColumn(columnIndex: number, value: Vector3d): void | Set entries in one column of the matrix. | |
setColumns(vectorX: Vector3d, vectorY: Vector3d, vectorZ?: Vector3d): void | Set all columns of the matrix. | |
setColumnsPoint4dXYZ(vectorU: Point4d, vectorV: Point4d, vectorW: Point4d): void | Set data from xyz parts of Point4d (w part of Point4d ignored) | |
setFrom(other: Matrix3d): void | Copy contents from the other matrix. |
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setFromJSON(json?: Matrix3dProps | Matrix3d): void | Copy data from various input forms to this matrix. | |
setIdentity(): void | Set the matrix to an identity. | |
setRow(rowIndex: number, value: Vector3d): void | Set entries in one row of the matrix. | |
setRowValues(axx: number, axy: number, axz: number, ayx: number, ayy: number, ayz: number, azx: number, azy: number, azz: number): void | Set all entries in the matrix from call parameters appearing in row-major order. | |
setZero(): void | Set the matrix to all zeros. | |
sumDiagonal(): number | Return the matrix trace (sum of diagonal entries) |
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sumDiagonalSquares(): number | Return the sum of squares of diagonal entries | |
sumSkewSquares(): number | Sum of squared differences between symmetric pairs (symmetric pairs have indices (1,3), (2,6), and (5,7).) | |
sumSquares(): number | Return the sum of squares of all entries | |
symmetricEigenvalues(leftEigenvectors: Matrix3d, lambda: Vector3d): boolean | Factor this matrix as a product U * lambda * UT where U is an orthogonal matrix and lambda |
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testPerpendicularUnitRowsAndColumns(): boolean | Test if all rows and columns are unit length and perpendicular to each other. | |
toJSON(): Matrix3dProps | Return a json object containing the 9 numeric entries as a single array in row major order, | |
toQuaternion(): Point4d | Create this matrix to a quaternion. |
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transpose(result?: Matrix3d): Matrix3d | Return the transpose of this matrix. |
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transposeInPlace(): void | Transpose this matrix in place. | |
create90DegreeRotationAroundAxis(axisIndex: number): Matrix3d Static | Create a 90 degree rotation around a principal axis | |
createCapture(coffs: Float64Array, inverseCoffs?: Float64Array): Matrix3d Static | Create a Matrix3d with caller-supplied coefficients and optional inverse coefficients. | |
createColumns(vectorU: Vector3d, vectorV: Vector3d, vectorW: Vector3d, result?: Matrix3d): Matrix3d Static | Create a matrix from column vectors. | |
createColumnsInAxisOrder(axisOrder: AxisOrder, columnA: Vector3d, columnB: Vector3d, columnC: Vector3d, result?: Matrix3d): Matrix3d Static | Create a matrix by distributing vectors to columns in one of 6 orders. | |
createColumnsXYW(vectorU: Readonly<WritableXAndY>, u: number, vectorV: Readonly<WritableXAndY>, v: number, vectorW: Readonly<WritableXAndY>, w: number, result?: Matrix3d): Matrix3d Static | Create a matrix with each column's x,y parts given XAndY and separate numeric z values. |
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createDirectionalScale(direction: Vector3d, scale: number, result?: Matrix3d): Matrix3d Static | Create a matrix that scales along a specified direction . |
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createFlattenAlongVectorToPlane(sweepVector: Vector3d, planeNormal: Vector3d): undefined | Matrix3d Static | Create a matrix which sweeps a vector along sweepVector until it hits the plane through the origin with the |
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createFromQuaternion(quat: Point4d): Matrix3d Static | Create a matrix from a quaternion. | |
createIdentity(result?: Matrix3d): Matrix3d Static | Create an identity matrix. | |
createPartialRotationVectorToVector(vectorA: Vector3d, fraction: number, vectorB: Vector3d, result?: Matrix3d): undefined | Matrix3d Static | Return a matrix that rotates a fraction of the angular sweep from vectorA to vectorB. | |
createPerpendicularVectorFavorPlaneContainingZ(vectorA: Vector3d, result?: Vector3d): Vector3d Static | Return a vector that is perpendicular to the input vectorA . |
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createPerpendicularVectorFavorXYPlane(vectorA: Vector3d, result?: Vector3d): Vector3d Static | Return a vector that is perpendicular to the input vectorA . |
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createRigidFromColumns(vectorA: Vector3d, vectorB: Vector3d, axisOrder: AxisOrder, result?: Matrix3d): undefined | Matrix3d Static | Create a new orthogonal matrix (perpendicular columns, unit length, transpose is inverse). | |
createRigidFromMatrix3d(source: Matrix3d, axisOrder: AxisOrderAxisOrder.XYZ, result?: Matrix3d): undefined | Matrix3d Static | Create a new orthogonal matrix (perpendicular columns, unit length, transpose is inverse). | |
createRigidHeadsUp(vectorA: Vector3d, axisOrder: AxisOrderAxisOrder.ZXY, result?: Matrix3d): Matrix3d Static | Construct a rigid matrix (orthogonal matrix with +1 determinant) using vectorA and its 2 perpendicular. | |
createRigidViewAxesZTowardsEye(x: number, y: number, z: number, result?: Matrix3d): Matrix3d Static | Create a rigid matrix (columns and rows are unit length and pairwise perpendicular) for the given eye coordinate. | |
createRotationAroundAxisIndex(axisIndex: AxisIndex, angle: Angle, result?: Matrix3d): Matrix3d Static | Returns a rotation of specified angle around one of the main axis (X,Y,Z). | |
createRotationAroundVector(axis: Vector3d, angle: Angle, result?: Matrix3d): undefined | Matrix3d Static | Return the matrix for rotation of angle around desired axis |
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createRotationVectorToVector(vectorA: Vector3d, vectorB: Vector3d, result?: Matrix3d): undefined | Matrix3d Static | Returns a matrix that rotates from vectorA to vectorB. | |
createRows(vectorU: Vector3d, vectorV: Vector3d, vectorW: Vector3d, result?: Matrix3d): Matrix3d Static | Create a matrix from row vectors. | |
createRowValues(axx: number, axy: number, axz: number, ayx: number, ayy: number, ayz: number, azx: number, azy: number, azz: number, result?: Matrix3d): Matrix3d Static | Returns a Matrix3d populated by numeric values given in row-major order. | |
createScale(scaleFactorX: number, scaleFactorY: number, scaleFactorZ: number, result?: Matrix3d): Matrix3d Static | Create a matrix with distinct x,y,z diagonal (scale) entries. | |
createShuffledColumns(vectorU: Vector3d, vectorV: Vector3d, vectorW: Vector3d, axisOrder: AxisOrder, result?: Matrix3d): Matrix3d Static | Create a matrix from column vectors, shuffled into place per axisOrder | |
createStandardWorldToView(index: StandardViewIndex, invert: booleanfalse, result?: Matrix3d): Matrix3d Static | Create a rotation matrix for one of the 8 standard views. | |
createUniformScale(scaleFactor: number): Matrix3d Static | Create a matrix with uniform scale factor "s": | |
createViewedAxes(rightVector: Vector3d, upVector: Vector3d, leftNoneRight: number0, topNoneBottom: number0): undefined | Matrix3d Static | Create a matrix from "as viewed" right and up vectors. | |
createZero(): Matrix3d Static | Create a matrix with all zeros. | |
flatIndexOf(row: number, column: number): number Static | Convert a (row,column) index pair to the single index within flattened array of 9 numbers in row-major-order | |
fromJSON(json?: Matrix3dProps): Matrix3d Static | Return a new Matrix3d constructed from contents of the json value. | |
xyPlusMatrixTimesXY(origin: Readonly<WritableXAndY>, matrix: Matrix3d, vector: Readonly<WritableXAndY>, result?: Point2d): Point2d Static | Compute origin + matrix * vector using only the xy parts of the inputs. |
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xyzMinusMatrixTimesXYZ(origin: Readonly<WritableXYAndZ>, matrix: Matrix3d, vector: Readonly<WritableXYAndZ>, result?: Point3d): Point3d Static | Compute origin - matrix * vector |
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xyzPlusMatrixTimesCoordinates(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, result?: Point3d): Point3d Static | Compute origin + matrix * vector where the final vector is given as direct x,y,z coordinates |
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xyzPlusMatrixTimesCoordinatesToFloat64Array(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, result?: Float64Array): Float64Array Static | Treat the 3x3 matrix and origin as a 3x4 matrix. | |
xyzPlusMatrixTimesWeightedCoordinates(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, w: number, result?: Point4d): Point4d Static | Treat the 3x3 matrix and origin as upper 3x4 part of a 4x4 matrix, with 0001 as the final row. | |
xyzPlusMatrixTimesWeightedCoordinatesToFloat64Array(origin: XYZ, matrix: Matrix3d, x: number, y: number, z: number, w: number, result?: Float64Array): Float64Array Static | Treat the 3x3 matrix and origin as upper 3x4 part of a 4x4 matrix, with 0001 as the final row. | |
xyzPlusMatrixTimesXYZ(origin: XYZ, matrix: Matrix3d, vector: Readonly<WritableXYAndZ>, result?: Point3d): Point3d Static | Compute origin + matrix * vector using all xyz parts of the inputs. |
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xyzPlusMatrixTimesXYZInPlace(origin: XYZ, matrix: Matrix3d, vector: WritableXYAndZ): void Static | Updates vector to be origin + matrix * vector using all xyz parts of the inputs. |
Properties
Name | Type | Description | |
---|---|---|---|
coffs | Float64Array | Matrix contents as a flat array of numbers in row-major order. | |
hasCachedInverse Accessor ReadOnly | boolean | Test if the stored inverse is present and marked valid | |
identity Accessor Static ReadOnly | Matrix3d | The identity Matrix3d. | |
inverseCoffs | undefined | Float64Array | Matrix inverse contents. | |
inverseState | InverseMatrixState | Indicates if inverse is unknown, available, or known singular | |
isDiagonal Accessor ReadOnly | boolean | Test if the off diagonal entries are all nearly zero | |
isIdentity Accessor ReadOnly | boolean | Test if the matrix is (very near to) an identity | |
isLowerTriangular Accessor ReadOnly | boolean | Test if the above diagonal entries (1,2,5) are all nearly zero | |
isSignedPermutation Accessor ReadOnly | boolean | Test if this matrix reorders and/or negates the columns of the identity matrix. |
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isUpperTriangular Accessor ReadOnly | boolean | Test if the below diagonal entries (3,6,7) are all nearly zero | |
isXY Accessor ReadOnly | boolean | test if all entries in the z row and column are exact 001, i.e. | |
numComputeCache Static | number | Total number of times a cached inverse was computed. | |
numUseCache Static | number | Total number of times a cached inverse was used to avoid recompute | |
useCachedInverse Static | boolean | Control flag for whether this class uses cached inverse of matrices. |
Defined in
- geometry3d/Matrix3d.ts Line 209
Last Updated: 17 December, 2024
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