SnapDetail Class

A SnapDetail is generated from the result of a snap request. In addition to the HitDetail about the reason the element was picked, it holds the exact point on the element from the snapping logic, plus additional information that varies with the type of element and snap mode.

Extends

Extended by

Methods

Name Description
constructor(from: HitDetail, snapMode: SnapModeSnapMode.Nearest, heat: SnapHeatSnapHeat.None, snapPoint?: XYZProps): SnapDetail Constructor for SnapDetail.  
clone(): SnapDetail Make a copy of this SnapDetail.  
draw(context: DecorateContext): void Draw this HitDetail as a Decoration.  
getCurvePrimitive(singleSegment: booleantrue): undefined | CurvePrimitive    
getHitType(): HitDetailType Returns HitDetailType.Snap  
getPoint(): Point3d Get the snap point if this SnapDetail is hot, the pick point otherwise.  
setCurvePrimitive(primitive?: CurvePrimitive, localToWorld?: Transform, geomType?: HitGeomType): void Set curve primitive and HitGeometryType for this SnapDetail.  
setSnapPoint(point: Point3d, heat: SnapHeat): void Change the snap point.  

Inherited methods

Name Inherited from Description
getToolTip(): Promise<string | HTMLElement> HitDetail Get the tooltip content for this HitDetail.
isSameHit(otherHit?: HitDetail): boolean HitDetail Determine if this HitPoint is from the same source as another HitDetail.

Properties

Name Type Description
adjustedPoint Readonly Point3d AccuSnap/AccuDraw can adjust the point after the snap.  
geomType HitGeomType | undefined The HitGeomType of this SnapDetail  
heat SnapHeat The SnapHeat of this SnapDetail  
isHot Accessor ReadOnly boolean Return true if the pick point was closer than the snap aperture from the generated snap point.  
isPointAdjusted Accessor ReadOnly boolean Determine whether the adjustedPoint is different than the snapPoint.  
normal Vector3d | undefined Surface normal at snapPoint  
parentGeomType HitParentGeomType | undefined The HitGeomType of this SnapDetail  
primitive CurvePrimitive | undefined Curve primitive for snap.  
snapMode SnapMode The SnapMode used to create this SnapDetail  
snapPoint Readonly Point3d HitPoint adjusted by snap  
sprite Sprite | undefined A sprite to show the user the type of snap performed  

Inherited properties

Name Type Inherited from Description
distFraction Accessor ReadOnly number HitDetail The distance in view coordinates between the hit and the near plane.
distXY Accessor ReadOnly number HitDetail The xy distance to the hit in view coordinates.
geometryClass Accessor ReadOnly undefined | GeometryClass HitDetail The class of the hit geometry.
hitPoint Accessor ReadOnly Point3d HitDetail The approximate location in world coordinates on the geometry identified by this HitDetail.
hitSource Accessor ReadOnly HitSource HitDetail The procedure that requested the locate operation.
iModel Accessor ReadOnly IModelConnection HitDetail The IModelConnection from which the hit originated. In some cases this may not be the same as the iModel associated with the Viewport -
for example, if a TiledGraphicsProvider is used to display graphics from a different iModel in the viewport.
This HitDetail's element, subcategory, and model Ids are defined in the context of this IModelConnection.
isElementHit Accessor ReadOnly boolean HitDetail Return whether sourceId is for a persistent element and not a pickable decoration.
isExternalIModelHit Accessor ReadOnly boolean HitDetail Returns true if this hit originated from an IModelConnection other than the one associated with the Viewport.
isMapHit Accessor ReadOnly boolean HitDetail  
isModelHit Accessor ReadOnly boolean HitDetail  
modelId Accessor ReadOnly undefined | string HitDetail The Id of the ModelState from which the hit originated.
path Accessor ReadOnly undefined | HitPath HitDetail Describes the path by which the hit was located through a series of attached views.
priority Accessor ReadOnly HitPriority HitDetail The hit geometry priority/classification.
sourceId Accessor ReadOnly string HitDetail The source of the geometry. This may be a persistent element Id, or a transient Id used for, e.g., pickable decorations.
subCategoryId Accessor ReadOnly undefined | string HitDetail The SubCategory to which the hit geometry belongs.
testPoint Accessor ReadOnly Point3d HitDetail The point in world coordinates that was used as the initial locate point.
viewAttachment Accessor ReadOnly undefined | ViewAttachmentHitInfo HitDetail Information about the ViewAttachment within which the hit geometry resides, if any.
viewport Accessor ReadOnly ScreenViewport HitDetail The viewport in which the locate operation was performed.

Defined in

Last Updated: 13 November, 2024