Sprite Class
Sprites are small raster images that are drawn on top of Viewports by a ViewDecoration. Their purpose is to draw the user's attention to something of importance.
There are two classes in the Sprites subsystem: Sprite (a Sprite image) and SpriteLocation. Sprite are the images that define the way a type of sprite looks and are generally loaded one time and saved for the rest of a session. A SpriteLocation defines the current position of a single Sprite in a Viewport.
A SpriteLocation can be either active or inactive. It becomes active by specifying a location (an x,y point) and a Sprite to draw at that point. A Sprite can be used many times by many SpriteLocations and a single SpriteLocation can change both position and which Sprite is shown at that position over time.
Methods
Name | Description | |
---|---|---|
constructor(src: string | ImageSource): Sprite | construct a Sprite from an ImageSource or a Url |
Properties
Name | Type | Description | |
---|---|---|---|
image | HTMLImageElement | undefined | The image for this Sprite. | |
isLoaded Accessor ReadOnly | boolean | Whether this sprite has be successfully loaded. | |
loadPromise | Promise<HTMLImageElement> | Promise fulfilled when this sprite is loaded. | |
offset Accessor ReadOnly | Point2d | The offset to the middle of this Sprite. | |
size Readonly | Point2d | The size of this Sprite. |
Defined in
Last Updated: 14 November, 2024