Sprite Class

Sprites are small raster images that are drawn on top of Viewports by a ViewDecoration. Their purpose is to draw the user's attention to something of importance.

There are two classes in the Sprites subsystem: Sprite (a Sprite image) and SpriteLocation. Sprite are the images that define the way a type of sprite looks and are generally loaded one time and saved for the rest of a session. A SpriteLocation defines the current position of a single Sprite in a Viewport.

A SpriteLocation can be either active or inactive. It becomes active by specifying a location (an x,y point) and a Sprite to draw at that point. A Sprite can be used many times by many SpriteLocations and a single SpriteLocation can change both position and which Sprite is shown at that position over time.

Methods

Name Description
constructor(src: string | ImageSource): Sprite construct a Sprite from an ImageSource or a Url  

Properties

Name Type Description
image HTMLImageElement | undefined The image for this Sprite.  
isLoaded Accessor ReadOnly boolean Whether this sprite has be successfully loaded.  
loadPromise Promise<HTMLImageElement> Promise fulfilled when this sprite is loaded.  
offset Accessor ReadOnly Point2d The offset to the middle of this Sprite.  
size Readonly Point2d The size of this Sprite.  

Defined in

Last Updated: 17 December, 2024