RealityMeshParams Namespace

Defined in

RealityMeshParams Interface

Geometry for a reality mesh to be submitted to the RenderSystem for conversion to a RenderGraphic. A reality mesh is a simple triangle mesh to which a RenderTexture image can be mapped. Sources of reality meshes include TerrainMeshProviders to which background map imagery is applied, and ContextRealityModels captured using photogrammetry.

@see RealityMeshParamsBuilder to incrementally construct a RealityMeshParams.

Properties

Name Type Description
indices UintArray The integer indices of each triangle in the mesh.  
normals Uint16Array | undefined The optional normal vector for each vertex in the mesh, indexed by indices, stored as OctEncodedNormals.  
positions QPoint3dBuffer The 3d position of each vertex in the mesh, indexed by indices.  
uvs QPoint2dBuffer The 2d texture coordinates of each vertex in the mesh, indexed by indices.  

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Last Updated: 17 December, 2024