RealityMeshParamsBuilder Class

Incrementally constructs a RealityMeshParams. The following simple example produces a rectangular mesh containing two triangles.

export function buildRealityMeshParams(): RealityMeshParams {
  // Create the builder.
  const builder = new RealityMeshParamsBuilder({
    // Our mesh contains 4 vertices.
    initialVertexCapacity: 4,
    // Our mesh contains 2 triangles with 3 indices each.
    initialIndexCapacity: 6,
    // Our meshes positions all fall within [(0,0,0), (10,5,0)].
    positionRange: new Range3d(0, 0, 0, 10, 5, 0),
  });

  // Add the 4 corners of the rectangle.
  builder.addVertex({x:0, y:0, z:0}, {x:0, y:0});
  builder.addVertex({x:10, y:0, z:0}, {x:1, y:0});
  builder.addVertex({x:10, y:5, z:0}, {x:1, y:1});
  builder.addVertex({x:0, y:5, z:0}, {x:0, y:1});

  // Add the two triangles describing the rectangle.
  builder.addTriangle(0, 1, 2);
  builder.addTriangle(0, 2, 3);

  // Extract the RealityMeshParams.
  return builder.finish();
}

Methods

Name Description
constructor(options: RealityMeshParamsBuilderOptions): RealityMeshParamsBuilder Construct a builder from the specified options.  
addIndices(indices: Iterable<number, any, any>): void Add all of the indices in indices to the index buffer.  
addQuad(i0: number, i1: number, i2: number, i3: number): void Add two triangles sharing an edge.  
addQuantizedVertex(position: Readonly<WritableXYAndZ>, uv: Readonly<WritableXAndY>, normal?: number): number Add a vertex to the mesh and return its index in positions.  
addTriangle(i0: number, i1: number, i2: number): void Add a triangle corresponding to the three specified vertices.  
addUnquantizedVertex(position: Readonly<WritableXYAndZ>, uv: Readonly<WritableXAndY>, normal?: Readonly<WritableXYAndZ>): number Add a vertex to the mesh and return its index in positions.  
finish(): RealityMeshParams Extract the finished RealityMeshParams.  

Properties

Name Type Description
indices Readonly UintArrayBuilder The indices of the vertices in each triangle of the mesh.  
normals Uint16ArrayBuilder | undefined The normal vector of each vertex in the mesh, or undefined if wantNormals was not true when constructing the builder.  
positions Readonly QPoint3dBufferBuilder The 3d position of each vertex in the mesh.  
uvs Readonly QPoint2dBufferBuilder The 2d texture coordinates of each vertex in the mesh.  

Defined in

Last Updated: 14 November, 2024