RealityMeshParamsBuilder Class
Incrementally constructs a RealityMeshParams. The following simple example produces a rectangular mesh containing two triangles.
export function buildRealityMeshParams(): RealityMeshParams {
// Create the builder.
const builder = new RealityMeshParamsBuilder({
// Our mesh contains 4 vertices.
initialVertexCapacity: 4,
// Our mesh contains 2 triangles with 3 indices each.
initialIndexCapacity: 6,
// Our meshes positions all fall within [(0,0,0), (10,5,0)].
positionRange: new Range3d(0, 0, 0, 10, 5, 0),
});
// Add the 4 corners of the rectangle.
builder.addVertex({x:0, y:0, z:0}, {x:0, y:0});
builder.addVertex({x:10, y:0, z:0}, {x:1, y:0});
builder.addVertex({x:10, y:5, z:0}, {x:1, y:1});
builder.addVertex({x:0, y:5, z:0}, {x:0, y:1});
// Add the two triangles describing the rectangle.
builder.addTriangle(0, 1, 2);
builder.addTriangle(0, 2, 3);
// Extract the RealityMeshParams.
return builder.finish();
}
Methods
Name | Description | |
---|---|---|
constructor(options: RealityMeshParamsBuilderOptions): RealityMeshParamsBuilder | Construct a builder from the specified options. | |
addIndices(indices: Iterable<number, any, any>): void | Add all of the indices in indices to the index buffer. |
|
addQuad(i0: number, i1: number, i2: number, i3: number): void | Add two triangles sharing an edge. | |
addQuantizedVertex(position: Readonly<WritableXYAndZ>, uv: Readonly<WritableXAndY>, normal?: number): number | Add a vertex to the mesh and return its index in positions. | |
addTriangle(i0: number, i1: number, i2: number): void | Add a triangle corresponding to the three specified vertices. | |
addUnquantizedVertex(position: Readonly<WritableXYAndZ>, uv: Readonly<WritableXAndY>, normal?: Readonly<WritableXYAndZ>): number | Add a vertex to the mesh and return its index in positions. | |
finish(): RealityMeshParams | Extract the finished RealityMeshParams. |
Properties
Name | Type | Description | |
---|---|---|---|
indices Readonly | UintArrayBuilder | The indices of the vertices in each triangle of the mesh. | |
normals | Uint16ArrayBuilder | undefined | The normal vector of each vertex in the mesh, or undefined if wantNormals was not true when constructing the builder. |
|
positions Readonly | QPoint3dBufferBuilder | The 3d position of each vertex in the mesh. | |
uvs Readonly | QPoint2dBufferBuilder | The 2d texture coordinates of each vertex in the mesh. |
Defined in
Last Updated: 17 December, 2024
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