GraphicDescriptionBuilder Namespace @beta
Function
| Name | Description |
|---|---|
| GraphicDescriptionBuilder.create | Create a GraphicDescriptionBuilder using the specified options. |
Defined in
GraphicDescriptionBuilder Interface
An equivalent of a GraphicBuilder that is designed for use on a Worker.
Unlike GraphicBuilder.finish, which produces a RenderGraphic, GraphicDescriptionBuilder.finish produces a GraphicDescription.
The GraphicDescription can be returned from the Worker to the main thread, where createGraphicFromDescription can be used
to quickly convert it to a RenderGraphic.
Produce graphics using GraphicDescriptionBuilder on a Worker instead of using GraphicBuilder when you have graphics that may take a non-trivial
amount of time to create, to avoid blocking the main JavaScript event loop.
@see GraphicDescriptionBuilder.create to instantiate this type.
Extends
Methods
| Name | Description | |
|---|---|---|
| finish(): GraphicDescription | Processes the accumulated symbology and geometry to produce a description of a renderable graphic. |
Inherited methods
| Name | Inherited from | Description |
|---|---|---|
| activateFeature(feature: Feature): void Inherited | GraphicAssembler | Change the Feature to be associated with subsequently-added geometry. |
| activateGraphicParams(graphicParams: GraphicParams): void Inherited | GraphicAssembler | Sets the current active symbology for this builder. |
| activatePickableId(id: string): void Inherited | GraphicAssembler | Change the pickable Id to be associated with subsequently-added geometry. |
| add(geom: Geometry): void Inherited | GraphicAssembler | |
| addArc(ellipse: Arc3d, isEllipse: boolean, filled: boolean): void Inherited | GraphicAssembler | Appends a 3d open arc or closed ellipse to the builder. |
| addArc2d(ellipse: Arc3d, isEllipse: boolean, filled: boolean, zDepth: number): void Inherited | GraphicAssembler | Appends a 2d open arc or closed ellipse to the builder. |
| addCurvePrimitive(curve: AnyCurvePrimitive): void Inherited | GraphicAssembler | Append a CurvePrimitive to the builder. |
| addFrustum(frustum: Frustum): void Inherited | GraphicAssembler | Add Frustum edges. |
| addFrustumSides(frustum: Frustum): void Inherited | GraphicAssembler | Add Frustum sides. |
| addLineString(points: Point3d[]): void Inherited | GraphicAssembler | Appends a 3d line string to the builder. |
| addLineString2d(points: Point2d[], zDepth: number): void Inherited | GraphicAssembler | Appends a 2d line string to the builder. |
| addLoop(loop: Loop): void Inherited | GraphicAssembler | Append a 3d planar region to the builder. |
| addPath(path: Path): void Inherited | GraphicAssembler | Append a 3d open path to the builder. |
| addPointString(points: Point3d[]): void Inherited | GraphicAssembler | Appends a 3d point string to the builder. |
| addPointString2d(points: Point2d[], zDepth: number): void Inherited | GraphicAssembler | Appends a 2d point string to the builder. |
| addPolyface(meshData: Polyface, _filled: booleanfalse): void Inherited | GraphicAssembler | Append a mesh to the builder. |
| addPrimitive(primitive: GraphicPrimitive): void Inherited | GraphicAssembler | Append any primitive to the builder. |
| addRangeBox(range: Range3d, solid: booleanfalse): void Inherited | GraphicAssembler | Add a box representing a volume of space. |
| addRangeBoxFromCorners(p: Point3d[]): void Inherited | GraphicAssembler | Add range edges from corner points |
| addRangeBoxSidesFromCorners(p: Point3d[]): void Inherited | GraphicAssembler | Add range sides from corner points |
| addShape(points: Point3d[]): void Inherited | GraphicAssembler | Appends a closed 3d planar region to the builder. |
| addShape2d(points: Point2d[], zDepth: number): void Inherited | GraphicAssembler | Appends a closed 2d region to the builder. |
| addSolidPrimitive(primitive: SolidPrimitive): void Inherited | GraphicAssembler | Append a solid primitive to the builder. |
| setBlankingFill(fillColor: ColorDef): void Inherited | GraphicAssembler | Set the current active symbology for this builder to be a blanking fill before adding a planar region. |
| setSymbology(lineColor: ColorDef, fillColor: ColorDef, lineWidth: number, linePixels: LinePixelsLinePixels.Solid): void Inherited | GraphicAssembler | Sets the current active symbology for this builder. |
Inherited properties
| Name | Type | Inherited from | Description |
|---|---|---|---|
| pickable Readonly Inherited | Readonly<PickableGraphicOptions> | undefined | GraphicAssembler | If the graphic is to be interactive, specifies its Id and other options. |
| placement Readonly Inherited | Transform | GraphicAssembler | The local-to-world transform in which the builder's geometry is to be defined. |
| preserveOrder Readonly Inherited | boolean | GraphicAssembler | If true, the order in which geometry is added to the builder is preserved. |
| type Readonly Inherited | GraphicType | GraphicAssembler | The type of graphic to be produced. |
| wantEdges Readonly Inherited | boolean | GraphicAssembler | If true, edges are generated for surfaces, to be drawn if edge display is enabled for the view in which the graphic is drawn. |
| wantNormals Readonly Inherited | boolean | GraphicAssembler | If true, normal vectors will be generated for surfaces, allowing 3d geometry to receive lighting and reduce z-fighting. |
| isOverlay Accessor Inherited ReadOnly | boolean | GraphicAssembler | True if the builder produces a graphic of WorldOverlay or ViewOerlay. |
| isSceneGraphic Accessor Inherited ReadOnly | boolean | GraphicAssembler | True if the builder produces a graphic of GraphicType.Scene. |
| isViewBackground Accessor Inherited ReadOnly | boolean | GraphicAssembler | True if the builder produces a graphic of ViewBackground. |
| isViewCoordinates Accessor Inherited ReadOnly | boolean | GraphicAssembler | Whether the builder's geometry is defined in CoordSystem.View coordinates. Only graphics of type ViewBackground or ViewOverlay are defined in view coordinates. |
| isWorldCoordinates Accessor Inherited ReadOnly | boolean | GraphicAssembler | Whether the builder's geometry is defined in CoordSystem.World coordinates - the inverse of isViewCoordinates. |
Defined in
Last Updated: 17 September, 2025
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