MaterialTextureMappingProps Interface

Describes how to map a RenderTexture's image to the surfaces to which a RenderMaterial is applied.

@see textureMapping.

Properties

Name Type Description
constantLodProps TextureMapping.ConstantLodParamProps | undefined Parameters for constant LOD mapping mode.  
mode TextureMapping.Mode | undefined The mode controlling how the image is mapped onto the surface.  
normalMapParams NormalMapParams | undefined The parameters describing a normal map to use either in place of or in addition to the texture.  
texture RenderTexture The texture from which the image is obtained.  
transform TextureMapping.Trans2x3 | undefined A 2x3 matrix for computing the UV coordinates.  
useConstantLod boolean | undefined True if want to use constant LOD texture mapping for the surface texture.  
weight number | undefined The ratio by which the color sampled from the texture image is mixed with the surface's or material's diffuse color.  

Defined in

Last Updated: 13 November, 2024