intersectRay Method
Compute the points of intersection with a ray.
intersectRay(ray: Ray3d): undefined | CurveAndSurfaceLocationDetail[]
@returns 1 or 2 points if there are intersections, undefined if no intersections
Parameter | Type | Description |
---|---|---|
ray | Ray3d | ray in space |
Returns - undefined | CurveAndSurfaceLocationDetail[]
1 or 2 points if there are intersections, undefined if no intersections
Defined in
- geometry3d/BilinearPatch.ts Line 199
Last Updated: 17 December, 2024
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