SpriteLocation Class
A Sprite location. Sprites generally move around on the screen and this object holds the current location and current Sprite within a ScreenViewport. SpriteLocations can be either inactive (not visible) or active.
A SpriteLocation can also specify that a Sprite should be drawn partially transparent.
Implements
Methods
Name | Description | |
---|---|---|
constructor(): SpriteLocation | ||
activate(sprite: Sprite, viewport: ScreenViewport, locationWorld: Readonly<WritableXYAndZ>, alpha?: number): void | Activate this SpriteLocation to show a Sprite at a location in a single ScreenViewport. | |
deactivate(): void | Turn this SpriteLocation off so it will no longer show. | |
decorate(context: DecorateContext): void | If this SpriteLocation is active and the supplied DecorateContext is for its Viewport, add the Sprite to decorations. | |
drawDecoration(ctx: CanvasRenderingContext2D): void | Draw this sprite onto the supplied canvas. |
Properties
Name | Type | Description | |
---|---|---|---|
isActive Accessor ReadOnly | boolean | ||
position Readonly | Point3d | The current position of this sprite in view coordinates. |
Defined in
Last Updated: 14 November, 2024
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