addQuantizedVertex Method
Add a vertex to the mesh and return its index in positions.
addQuantizedVertex(position: Readonly<WritableXYAndZ>, uv: Readonly<WritableXAndY>, normal?: number): number
@see addUnquantizedVertex if your vertex data is not already quantized.
@returns the index of the new vertex in positions.
@throws Error if normal
is undefined
but wantNormals
was specified at construction of the builder, or vice-versa.
Parameter | Type | Description |
---|---|---|
position | Readonly<WritableXYAndZ> | The 3d position, quantized to the positionRange supplied to the builder's constructor. |
uv | Readonly<WritableXAndY> | The texture coordinates, quantized to the uvRange supplied to the builder's constructor. |
normal | number | The unsigned 16-bit OctEncodedNormal integer representation of the normal vector, to be supplied if and only if wantNormals was true when the builder was constructed. |
Returns - number
the index of the new vertex in positions.
Defined in
Last Updated: 14 November, 2024
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