RenderMaterialAssetMapsProps Interface

Describes different types of textures to be applied to a surface material to alter its appearance.

@note While technically both Pattern and Normal can define their own mapping parameters (pattern_angle, pattern_mapping, etc), in practice if both maps are present they are expected to have identical mapping parameters, with the exception of TextureId.

@see RenderMaterialAssetProps.Map to define the texture maps for a material asset.

Properties

Name Type Description
Bump TextureMapProps | undefined Maps an image describing detailed minor height variation of the surface geometry.  
Diffuse TextureMapProps | undefined Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color.  
Displacement TextureMapProps | undefined Maps an image describing the displacement of the surface geometry  
Finish TextureMapProps | undefined Maps an image describing the glossiness of the surface's finish  
GlowColor TextureMapProps | undefined Maps an image describing glowing parts of the surface  
Normal NormalMapProps | undefined Maps a normal map to the surface, simulating more complex surface details than are  
Pattern TextureMapProps | undefined Maps an image describing the diffuse color of the surface, replacing or mixing with the surface's own color.  
Reflect TextureMapProps | undefined Maps an image describing the reflectiveness of the surface  
Specular TextureMapProps | undefined Maps an image describing the specular component of the surface  
TranslucencyColor TextureMapProps | undefined Maps an image describing the translucency of the surface, how much light comes out the back of the surface  
TransparentColor TextureMapProps | undefined Maps an image describing the transparency of the surface, how visible objects behind this object are  

Defined in

Last Updated: 14 November, 2024