TextureMapProps Interface

As part of a RenderMaterialAssetProps, describes how to map a RenderTexture's image to the triangles of a mesh to which the material is applied.

@see RenderMaterialAssetMapsProps for the supported types of texture mappings.

Properties

Name Type Description
pattern_angle number | undefined Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined  
pattern_constantlod_maxdistanceclamp number | undefined The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true.  
pattern_constantlod_mindistanceclamp number | undefined The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true.  
pattern_constantlod_offset Point2dProps | undefined An offset in world units used to shift the texture when pattern_useconstantlod is true.  
pattern_constantlod_repetitions number | undefined The number of times the texture is repeated if pattern_useconstantlod is true.  
pattern_flip boolean | undefined If true, flip the pattern map in V; if undefined, defaults to false  
pattern_mapping TextureMapping.Mode | undefined Mapping mode to use for the texture application; if undefined, defaults to TextureMapping.Mode.Parametric  
pattern_offset Point2dProps | undefined X, Y offset to apply to the pattern map; if undefined, defaults to {0,0}  
pattern_scale Point2dProps | undefined X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful.  
pattern_scalemode TextureMapUnits | undefined Units to use when applying the scaling; if undefined, defaults to Relative  
pattern_u_flip boolean | undefined If true, flip the pattern map in U; if undefined, defaults to false  
pattern_useconstantlod boolean | undefined If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.  
pattern_useConstantLod boolean | undefined If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false. Deprecated  
pattern_weight number | undefined Weight at which to combine diffuse image and color; if undefined, defaults to 1.0  
TextureId string The Id of the persistent Texture element defining the texture image.  

Defined in

Last Updated: 17 December, 2024