NormalMapProps Interface

Describes how to apply normal mapping to a surface material.

@see RenderMaterialAssetMapsProps.Normal to define a normal map for a RenderMaterialAssetProps.

Extends

Properties

Name Type Description
NormalFlags NormalMapFlags | undefined Flags controlling how the normal map is applied.  

Inherited properties

Name Type Inherited from Description
pattern_angle Inherited number | undefined TextureMapProps Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined
pattern_constantlod_maxdistanceclamp Inherited number | undefined TextureMapProps The maximum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true.
pattern_constantlod_mindistanceclamp Inherited number | undefined TextureMapProps The minimum distance (from the eye to the surface) at which to clamp the texture size when pattern_useconstantlod is true.
pattern_constantlod_offset Inherited Point2dProps | undefined TextureMapProps An offset in world units used to shift the texture when pattern_useconstantlod is true.
pattern_constantlod_repetitions Inherited number | undefined TextureMapProps The number of times the texture is repeated if pattern_useconstantlod is true.
pattern_flip Inherited boolean | undefined TextureMapProps If true, flip the pattern map in V; if undefined, defaults to false
pattern_mapping Inherited TextureMapping.Mode | undefined TextureMapProps Mapping mode to use for the texture application; if undefined, defaults to TextureMapping.Mode.Parametric
pattern_offset Inherited Point2dProps | undefined TextureMapProps X, Y offset to apply to the pattern map; if undefined, defaults to {0,0}
pattern_scale Inherited Point2dProps | undefined TextureMapProps X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful.
pattern_scalemode Inherited TextureMapUnits | undefined TextureMapProps Units to use when applying the scaling; if undefined, defaults to Relative
pattern_u_flip Inherited boolean | undefined TextureMapProps If true, flip the pattern map in U; if undefined, defaults to false
pattern_useconstantlod Inherited boolean | undefined TextureMapProps If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.
pattern_useConstantLod Inherited boolean | undefined TextureMapProps If true, override the mapping mode with constant LOD mapping for the normal map, defaults to false.
pattern_weight Inherited number | undefined TextureMapProps Weight at which to combine diffuse image and color; if undefined, defaults to 1.0
TextureId Inherited string TextureMapProps The Id of the persistent Texture element defining the texture image.

Defined in

Last Updated: 17 December, 2024