ColorIndex Class
Describes the color(s) of the vertices of a MeshArgs or PolylineArgs. This may be a uniform color to be applied to every vertex, or a table specifying individual per-vertex colors.
Methods
Name | Description | |
---|---|---|
constructor(): ColorIndex | Construct a default index specifying a uniform white color. | |
initNonUniform(colors: Uint32Array, indices: number[], hasAlpha: boolean): void | Set the per-vertex colors. | |
initUniform(color: number | ColorDef): void | Set the specified color to be applied to all vertices. | |
reset(): void | Reset this index to specify a uniform white color. |
Properties
Name | Type | Description | |
---|---|---|---|
hasAlpha Accessor ReadOnly | boolean | Whether the color(s) in this index have transparency. | |
isUniform Accessor ReadOnly | boolean | Whether this index specifies a single uniform color for the entire mesh or polyline. | |
nonUniform Accessor ReadOnly | undefined | NonUniformColor | Returns the per-vertex colors, if isUniform is false ; or undefined otherwise. |
|
numColors Accessor ReadOnly | number | The number of colors in this index. | |
uniform Accessor ReadOnly | undefined | ColorDef | Returns the single color to be applied to all vertices, if isUniform is true ; or undefined otherwise. |
Defined in
- core/common/src/FeatureIndex.ts Line 43
Last Updated: 14 November, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.