multiplyTransform Method

Multiply the Transform of this Placement3d by the specified other Transform.

  • Specifically this.angles is set to the rotation specified by other.matrix * this.transform.matrix and this.origin is set to the origin of other * this.transform.
  • Since the placement transform is local-to-world, this means other is a world-to-world transform.

multiplyTransform(other: Transform): void

@throws IModelError if the Transform is invalid for a GeometricElement3d.

Parameter Type Description
other Transform  

Returns - void

Defined in

Last Updated: 17 December, 2024