buildRotationalNormalsInLineStrings MethodStatic

Recurse through geometry.children to find linestrings. In each linestring, compute the surface normal annotation from

  • the curve tangent stored in the linestring
  • the axis of rotation
  • a default V vector to be used when the linestring point is close to the axis.

buildRotationalNormalsInLineStrings(geometry: AnyCurve, axis: Ray3d, defaultVectorFromAxis: Vector3d): void

Parameter Type Description
geometry AnyCurve  
axis Ray3d  
defaultVectorFromAxis Vector3d  

Returns - void

Defined in

Last Updated: 17 December, 2024