hasIntersectionWithRay Method

Test if there is any intersection with a ray defined by origin and direction.

  • Optionally record the range (null or otherwise) in caller-allocated result.
  • If the ray is unbounded inside the clip, result can contain positive or negative "Geometry.largeCoordinateResult" values.
  • If no result is provide, there are no object allocations.

hasIntersectionWithRay(ray: Ray3d, maximalRange?: Range1d): boolean

Parameter Type Description
ray Ray3d  
maximalRange Range1d optional Range1d to receive parameters along the ray.

Returns - boolean

Defined in

Last Updated: 17 December, 2024