toRigidZFrame Method
Return a transform for rigid axes at ray origin with z in ray direction.
- If the direction vector is zero, axes default to identity (from createRigidHeadsUp)
toRigidZFrame(result?: Transform): Transform
Parameter | Type | Description |
---|---|---|
result | Transform |
Returns - Transform
Defined in
- geometry3d/Ray3d.ts Line 270
Last Updated: 14 November, 2024
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