getValidatedFrame Method
Try to assemble the data into a non-singular transform.
- If allowLeftHanded is false, vector0 and vector1 determine a right handed coordinate system.
- if allowLeftHanded is true, the z vector of the right handed system can be flipped to agree with vector2 direction.
getValidatedFrame(allowLeftHanded: booleanfalse, result?: Transform): undefined | Transform
Parameter | Type | Description |
---|---|---|
allowLeftHanded | boolean | |
result | Transform |
Returns - undefined | Transform
Defined in
- geometry3d/FrameBuilder.ts Line 77
Last Updated: 17 December, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.