getValidatedFrame Method
Try to assemble the data into a non-singular transform.
- If allowLeftHanded is false, vector0 and vector1 determine a right handed coordinate system.
- if allowLeftHanded is true, the z vector of the right handed system can be flipped to agree with vector2 direction.
getValidatedFrame(allowLeftHanded: booleanfalse, result?: Transform): undefined | Transform
Parameter | Type | Description |
---|---|---|
allowLeftHanded | boolean | |
result | Transform |
Returns - undefined | Transform
Defined in
- geometry3d/FrameBuilder.ts Line 77
Last Updated: 14 November, 2024
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