createRightHandedFrame MethodStatic

Create a localToWorld frame for the given data.

  • origin is at first point.
  • x axis in direction of first nonzero vector present or implied by the input.
  • y axis is perpendicular to x and contains (in positive side) the next vector present or implied by the input.
  • The calculation favors the first points found. It does not try to get a "best" plane.

createRightHandedFrame(defaultUpVector: Vector3d, ...params: any[]): undefined | Transform

@returns computed localToWorld frame, or undefined if insufficient data.

Parameter Type Description
defaultUpVector Vector3d optional vector to cross with vector0 to create vector1 when it is unknown.
The z-column of the returned frame points into the same halfspace as this vector.
...params any[] any number of geometric objects to examine in announce for point/vector data sufficient to construct a frame.
If the last argument is a Transform, it is populated with the computed frame and returned.

Returns - undefined | Transform

computed localToWorld frame, or undefined if insufficient data.

Defined in

Last Updated: 17 December, 2024