extractBoundaryLoops Method
A simple way of packaging this ClipVector's ClipShape points into a multidimensional array, while also taking into account each ClipPrimitive's individual transforms. ClipPrimitives OTHER THAN ClipShape are ignored. Information out:
- All of the loop points are stored in the multidimensional Point3d array given (will return unchanged upon failure).
- If given a transform, will be set from the transformFromClip of the first ClipPrimitive.
- The ClipMask of the final ClipPrimitive is stored in the returned array at index 0.
- The last valid zLow found is stored in the returned array at index 1.
- The last valid zHigh found is stored in the returned array at index 2.
extractBoundaryLoops(loopPoints: Point3d[][], transform?: Transform): number[]
Parameter | Type | Description |
---|---|---|
loopPoints | Point3d[][] | |
transform | Transform |
Returns - number[]
Defined in
- clipping/ClipVector.ts Line 227
Last Updated: 28 October, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.