rangeOfIntersectionOfLocalRanges MethodStatic

Compute the range of the intersection between two local (e.g., element-aligned) ranges.

rangeOfIntersectionOfLocalRanges(range0: Range3d, local0ToWorld: Transform, range1: Range3d, local1ToWorld: Transform, result?: Range3d): Range3d

@returns range of the intersection (aligned to world axes). Returns null range if local1ToWorld is singular.

Parameter Type Description
range0 Range3d first range in local coordinates
local0ToWorld Transform placement transform for first range
range1 Range3d second range in local coordinates
local1ToWorld Transform placement transform for second range. Assumed to be invertible.
result Range3d optional pre-allocated range to fill and return

Returns - Range3d

range of the intersection (aligned to world axes). Returns null range if local1ToWorld is singular.

Defined in

Last Updated: 17 December, 2024