getGlobeRotation Method

If the view is not of the project as determined by getIsViewingProject then return the rotation from a global reference frame to world coordinates. The global reference frame includes Y vector towards true north, X parallel to the equator and Z perpendicular to the ellipsoid surface

getGlobeRotation(): undefined | Matrix3d

Returns - undefined | Matrix3d

Defined in

Last Updated: 14 November, 2024