getGlobeRotation Method
If the view is not of the project as determined by getIsViewingProject then return the rotation from a global reference frame to world coordinates. The global reference frame includes Y vector towards true north, X parallel to the equator and Z perpendicular to the ellipsoid surface
getGlobeRotation(): undefined | Matrix3d
Returns - undefined | Matrix3d
Defined in
Last Updated: 14 November, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.