markUsed Method
Indicate that the specified tile is being used for some purpose by the SceneContext's Viewport. Typically "used" means "displayed", but the exact meaning is up to the TileTree - for example, "used" might also mean that the tile's children are being used. A tile that is "in use" by any Viewport will not be discarded.
markUsed(tile: Tile): void
Parameter | Type | Description |
---|---|---|
tile | Tile |
Returns - void
Defined in
Last Updated: 14 November, 2024
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