RenderTexture.Type Enumeration

The types of RenderTextures that can be created by a RenderSystem.

Members

Name Value Description
FilteredTileSection A non-repeating image with mip-maps and and anisotropic filtering, used for map tiles when draped on terrain.
Glyph An image containing any number of text glyphs, used for efficiently rendering readable small text.
Normal An image applied to a surface, with support for mip-mapping and repetition.
SkyBox A three-dimensional texture used for rendering a skybox.
ThematicGradient A gradient image used for thematic display.
TileSection A non-repeating image with no mip-maps, used for example for reality models.

Defined in

Last Updated: 13 November, 2024