RenderSchedule.TransformComponents Class
Describes the components of a TransformEntry as a rotation around a pivot point followed by a translation.
Methods
Name | Description | |
---|---|---|
constructor(position: Vector3d, pivot: Vector3d, orientation: Point4d): RenderSchedule.TransformComponents | ||
compareTo(other: RenderSchedule.TransformComponents): number | ||
equals(other: RenderSchedule.TransformComponents): boolean | ||
toJSON(): RenderSchedule.TransformComponentsProps | ||
fromJSON(props: RenderSchedule.TransformComponentsProps): undefined | RenderSchedule.TransformComponents Static |
Properties
Name | Type | Description | |
---|---|---|---|
orientation Readonly | Point4d | Quaternion rotation. | |
pivot Readonly | Vector3d | Pivot point - applied before rotation. | |
position Readonly | Vector3d | Translation - applied after rotation. |
Defined in
- core/common/src/RenderSchedule.ts Line 274
Last Updated: 14 November, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.