addUVGridBody Method
Add facets from the parametric surface.
- Evaluate
(numU + 1) * (numV + 1)
grid points (in 0..1 in both u and v) on a surface. - Add the facets for
numU * numV
quads. - uv params are the 0..1 fractions.
- Normals are cross products of u and v direction partial derivatives.
addUVGridBody(surface: UVSurface, numU: number, numV: number, uMap?: Segment1d, vMap?: Segment1d): void
Parameter | Type | Description |
---|---|---|
surface | UVSurface | UV surface to evaluate. |
numU | number | number of intervals (edges) in the u direction (number of points is numU + 1 ). |
numV | number | number of intervals (edges) in the v direction (number of points is numV + 1 ). |
uMap | Segment1d | optional mapping from u fraction to parameter space (such as texture). |
vMap | Segment1d | optional mapping from v fraction to parameter space (such as texture). |
Returns - void
Defined in
- polyface/PolyfaceBuilder.ts Line 1838
Last Updated: 17 December, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.