addSweptIndexedPolyface Method

Add facets from the source polyface, from its translation along the vector, and from its swept boundary edges, to form a polyface that encloses a volume.

addSweptIndexedPolyface(source: IndexedPolyface, sweepVector: Vector3d, triangulateSides: booleanfalse): boolean

@returns whether the added facets comprise a simple sweep. If false, the resulting mesh may have self-intersections, be non-manifold, have inconsistently oriented facets, etc.

Parameter Type Description
source IndexedPolyface the surface mesh to sweep.
sweepVector Vector3d the direction and length to sweep the surface mesh.
triangulateSides boolean whether to triangulate side facets, or leave as quads.

Returns - boolean

whether the added facets comprise a simple sweep. If false, the resulting mesh may have self-intersections, be non-manifold, have inconsistently oriented facets, etc.

Defined in

Last Updated: 14 November, 2024