intersect3Planes MethodStatic

Compute the intersection of three planes.

intersect3Planes(xyzA: Point3d, normalA: Vector3d, xyzB: Point3d, normalB: Vector3d, xyzC: Point3d, normalC: Vector3d, result?: Vector3d): undefined | Vector3d

@returns intersection point of the three planes (as a Vector3d), or undefined if at least two planes are parallel.

Parameter Type Description
xyzA Point3d point on the first plane
normalA Vector3d normal of the first plane
xyzB Point3d point on the second plane
normalB Vector3d normal of the second plane
xyzC Point3d point on the third plane
normalC Vector3d normal of the third plane
result Vector3d optional result

Returns - undefined | Vector3d

intersection point of the three planes (as a Vector3d), or undefined if at least two planes are parallel.

Defined in

Last Updated: 17 December, 2024