multiplyPoint3dArrayQuietNormalize Method

multiply each matrix * points[i]. This produces a weighted xyzw. Immediately renormalize back to xyz and replace the original point. If zero weight appears in the result (i.e. input is on eyeplane) leave the mapped xyz untouched.

multiplyPoint3dArrayQuietNormalize(points: Point3d[]): void

Parameter Type Description
points Point3d[]  

Returns - void

Defined in

Last Updated: 17 December, 2024