isPerpendicularTo Method
Test if this vector is perpendicular to other.
- The input tolerances in
options
, if given, are considered to be squared for efficiency's sake, so if you have a distance or angle tolerance t, you should pass in t * t.
isPerpendicularTo(other: Vector3d, returnValueIfAnInputIsZeroLength: booleanfalse, options?: PerpParallelOptions): boolean
Parameter | Type | Description |
---|---|---|
other | Vector3d | second vector in comparison |
returnValueIfAnInputIsZeroLength | boolean | if either vector is near zero length, return this value. |
options | PerpParallelOptions | optional radian and distance tolerances. |
Returns - boolean
Defined in
- geometry3d/Point3dVector3d.ts Line 1605
Last Updated: 17 December, 2024
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