dotProductStart3dEnd4d Method

Returns the dot product with vector (pointB - pointA * pointB.w)

  • That is, pointA is weighted to weight of pointB.
  • If pointB.w is zero, the homogeneous pointB is a simple vector
  • If pointB.w is nonzero, the vector "from A to B" is not physical length.

dotProductStart3dEnd4d(pointA: Point3d, pointB: Point4d): number

Parameter Type Description
pointA Point3d  
pointB Point4d  

Returns - number

Defined in

Last Updated: 17 December, 2024