multiplyVectorXYZ Method
Multiply the vector (x,y,z) by the matrix
part of the Transform.
- The
origin
part of Transform is not used. - If
result
is given, update it with the multiplication. Otherwise, create a new Vector3d.
multiplyVectorXYZ(x: number, y: number, z: number, result?: Vector3d): Vector3d
Parameter | Type | Description |
---|---|---|
x | number | |
y | number | |
z | number | |
result | Vector3d |
Returns - Vector3d
Defined in
- geometry3d/Transform.ts Line 671
Last Updated: 17 December, 2024
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