multiplyRange Method

Return the range of the transformed corners.

  • The 8 corners are transformed individually.
  • Note: Suppose you have a geometry, a range box around that geometry, and your Transform is a rotation. If you rotate the range box and recompute a new range box around the rotated range box, then the new range box will have a larger volume than the original range box. However, if you rotate the geometry itself and then recompute the range box, it will be a tighter range box around the rotated geometry. multiplyRange function creates the larger range box because it only has access to the range box and not the geometry itself.

multiplyRange(range: Range3d, result?: Range3d): Range3d

Parameter Type Description
range Range3d  
result Range3d  

Returns - Range3d

Defined in

Last Updated: 17 December, 2024