multiplyInverseXYZAsPoint3d Method
Multiply matrixInverse * [x,y,z]
and return result as Point3d
.
- Equivalent to solving
matrix * result = [x,y,z]
for an unknownresult
.
multiplyInverseXYZAsPoint3d(x: number, y: number, z: number, result?: Point3d): undefined | Point3d
@returns result as a Point3d or undefined
(if the matrix is singular).
Parameter | Type | Description |
---|---|---|
x | number | |
y | number | |
z | number | |
result | Point3d |
Returns - undefined | Point3d
result as a Point3d or undefined
(if the matrix is singular).
Defined in
- geometry3d/Matrix3d.ts Line 2054
Last Updated: 28 October, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.