setEyePoint Method
Change the location of the eyePoint for the camera in this view.
setEyePoint(pt: Readonly<WritableXYAndZ>): void
@note This method is generally for internal use only. Moving the eyePoint arbitrarily can result in skewed or illegal perspectives. The most common method for user-level camera positioning is #lookAt.
Parameter | Type | Description |
---|---|---|
pt | Readonly<WritableXYAndZ> | The new eyepoint. |
Returns - void
Defined in
Last Updated: 14 November, 2024
Found something wrong, missing, or unclear on this page?Raise an issue in our repo.