Ray3d Class
A Ray3d contains
- an origin point.
- a direction vector. The vector is NOT required to be normalized.
- an optional weight (number).
Implements
Methods
Name | Description | |
---|---|---|
clone(result?: Ray3d): Ray3d | Clone the ray. | |
cloneInverseTransformed(transform: Transform): undefined | Ray3d | Create a clone and return the inverse transform of the clone. | |
cloneTransformed(transform: Transform): Ray3d | Create a clone and return the transform of the clone. | |
distance(spacePoint: Point3d): number | return distance from the ray to point in space | |
dotProductToPoint(spacePoint: Point3d): number | Return the dot product of the ray's direction vector with a vector from the ray origin to the space point. | |
fractionToPoint(fraction: number, result?: Point3d): Point3d | fraction 0 is the ray origin. | |
getDirectionRef(): Vector3d | Return a reference to the ray's direction vector. | |
getOriginRef(): Point3d | Return a reference to the ray's origin. | |
intersectionWithPlane(plane: Plane3dByOriginAndUnitNormal, result?: Point3d): undefined | number | Return the intersection of the unbounded ray with a plane. | |
intersectionWithRange3d(range: Range3d, result?: Range1d): Range1d | * Find intersection of the ray with a Range3d. | |
isAlmostEqual(other: Ray3d): boolean | Test for nearly equal rays. | |
perpendicularPartOfVectorToTarget(targetPoint: Readonly<WritableXYAndZ>, result?: Vector3d): Vector3d | Construct a vector from ray.origin to target point. |
|
pointToFraction(spacePoint: Point3d): number | Return the fractional coordinate (along the direction vector) of the spacePoint projected to the ray. | |
projectPointToRay(spacePoint: Point3d): Point3d | Return the spacePoint projected onto the ray. | |
set(origin: Point3d, direction: Vector3d): void | copy coordinates from origin and direction. | |
setFrom(source: Ray3d): void | Copy data from another ray. | |
setFromJSON(json?: any): void | Convert {origin:[x,y,z], direction:[u,v,w]} to a Ray3d. | |
toJSON(): any | Convert an Angle to a JSON object. | |
toRigidZFrame(): undefined | Transform | Return a transform for rigid axes | |
transformInPlace(transform: Transform): void | Apply a transform in place. | |
tryNormalizeInPlaceWithAreaWeight(a: number): boolean | * If parameter a is clearly nonzero and the direction vector can be normalized, |
|
trySetDirectionMagnitudeInPlace(magnitude: number = 1.0): boolean | try to scale the direction vector to a given magnitude. | |
closestApproachRay3dRay3d(rayA: Ray3d, rayB: Ray3d): CurveLocationDetailPair Static | Determine if two rays intersect, are fully overlapped, parallel but no coincident, or skew | |
create(origin: Point3d, direction: Vector3d, result?: Ray3d): Ray3d Static | Create a ray from origin and direction. | |
createCapture(origin: Point3d, direction: Vector3d): Ray3d Static | Capture origin and direction in a new Ray3d. | |
createPointVectorNumber(origin: Point3d, direction: Vector3d, a: number, result?: Ray3d): Ray3d Static | Create from (clones of) origin, direction, and numeric weight. | |
createStartEnd(origin: Point3d, target: Point3d, result?: Ray3d): Ray3d Static | Create from origin and target. | |
createWeightedDerivative(weightedPoint: Float64Array, weightedDerivative: Float64Array, result?: Ray3d): undefined | Ray3d Static | Given a homogeneous point and its derivative components, construct a Ray3d with cartesian coordinates and derivatives. | |
createXAxis(): Ray3d Static | Create a ray on the x axis. | |
createXYZUVW(originX: number, originY: number, originZ: number, directionX: number, directionY: number, directionZ: number, result?: Ray3d): Ray3d Static | Create from coordinates of the origin and direction. | |
createYAxis(): Ray3d Static | Create a ray on the y axis. | |
createZAxis(): Ray3d Static | Create a ray on the z axis. | |
createZero(result?: Ray3d): Ray3d Static | Create a ray with all zeros. | |
fromJSON(json?: any): Ray3d Static | Create a new ray from json object. | |
interpolatePointAndTangent(pt1: Readonly<WritableXYAndZ>, fraction: number, pt2: Readonly<WritableXYAndZ>, tangentScale: number, result?: Ray3d): Ray3d Static | Return a ray with ray.origin interpolated between pt1 and pt2 at the given fraction |
Properties
Name | Type | Description | |
---|---|---|---|
a | undefined | number | Numeric annotation. | |
direction | Vector3d | The ray direction. | |
origin | Point3d | The ray origin |
Defined in
- geometry3d/Ray3d.ts Line 26
Last Updated: 20 June, 2023