SmallSystem Class
static methods for commonly appearing sets of equations in 2 or 3 variables
Methods
Name | Description | |
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constructor(): SmallSystem | ||
eliminateFromPivot(rowA: Float64Array, pivotIndex: number, rowB: Float64Array, a: number): boolean Static | * in rowB, replace rowB[j] += a * rowB[pivot] * rowA[j] / rowA[pivot] for j>pivot |
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lineSegment2dXYTransverseIntersectionUnbounded(a0: Point2d, a1: Point2d, b0: Point2d, b1: Point2d, result: Vector2d): boolean Static | Return true if lines (a0,a1) to (b0, b1) have a simple intersection. | |
lineSegment3dClosestApproachUnbounded(a0: Point3d, a1: Point3d, b0: Point3d, b1: Point3d, result: Vector2d): boolean Static | Return true if lines (a0,a1) to (b0, b1) have closest approach (go by each other) in 3d | |
lineSegment3dClosestPointUnbounded(pointA0: Point3d, pointA1: Point3d, spacePoint: Point3d): undefined | number Static | Return the line fraction at which the line is closest to a space point | |
lineSegment3dHXYClosestPointUnbounded(hA0: Point4d, hA1: Point4d, spacePoint: Point4d): undefined | number Static | Return the line fraction at which the (homogeneous) line is closest to a space point as viewed in xy only. | |
lineSegment3dHXYTransverseIntersectionUnbounded(hA0: Point4d, hA1: Point4d, hB0: Point4d, hB1: Point4d, result?: Vector2d): undefined | Vector2d Static | Return true if lines (a0,a1) to (b0, b1) have a simple intersection using only xy parts of WEIGHTED 4D Points | |
lineSegment3dXYClosestPointUnbounded(pointA0: Readonly<WritableXAndY>, pointA1: Readonly<WritableXAndY>, spacePoint: Readonly<WritableXAndY>): undefined | number Static | Return the line fraction at which the line is closest to a space point as viewed in xy only. | |
lineSegment3dXYTransverseIntersectionUnbounded(a0: Point3d, a1: Point3d, b0: Point3d, b1: Point3d, result: Vector2d): boolean Static | Return true if lines (a0,a1) to (b0, b1) have a simple intersection using only xy parts | |
lineSegmentXYUVTransverseIntersectionUnbounded(ax0: number, ay0: number, ux: number, uy: number, bx0: number, by0: number, vx: number, vy: number, result: Vector2d): boolean Static | * (ax0,ay0) to (ax0+ux,ay0+uy) are line A. | |
linearSystem2d(ux: number, vx: number, uy: number, vy: number, cx: number, cy: number, result: Vector2d): boolean Static | Solve the pair of linear equations | |
linearSystem3d(axx: number, axy: number, axz: number, ayx: number, ayy: number, ayz: number, azx: number, azy: number, azz: number, cx: number, cy: number, cz: number, result?: Vector3d): undefined | Vector3d Static | Solve a linear system | |
ray3dXYZUVWClosestApproachUnbounded(ax: number, ay: number, az: number, au: number, av: number, aw: number, bx: number, by: number, bz: number, bu: number, bv: number, bw: number, result: Vector2d): boolean Static | Return true if lines (a0,a1) to (b0, b1) have closest approach (go by each other) in 3d | |
solveBilinearPair(a0: number, b0: number, c0: number, d0: number, a1: number, b1: number, c1: number, d1: number): undefined | Point2d[] Static | Solve a pair of bilinear equations |
Defined in
- numerics/Polynomials.ts Line 1381
Last Updated: 20 June, 2023