API Reference > imodeljs-common > Rendering > TextureMapProps TextureMapProps Interface As part of a RenderMaterialAssetProps, describes how to map a RenderTexture's image to the triangles of a mesh to which the material is applied. Properties Name Type Description TextureId string The Id of the persistent Texture element defining the texture image. pattern_angle undefined | number Angle in degrees to rotate texture when applying; defaults to 0.0 if undefined pattern_flip undefined | boolean If true, flip the pattern map in V; if undefined, defaults to false pattern_mapping undefined | TextureMapping.Mode Mapping mode to use for the texture application; if undefined, defaults to TextureMapping.Mode.Parametric pattern_offset undefined | Point2dProps X, Y offset to apply to the pattern map; if undefined, defaults to {0,0} pattern_scale undefined | Point2dProps X, Y scale to apply to the pattern map; if undefined, defaults to {0,0}, which is almost never useful. pattern_scalemode undefined | TextureMapUnits Units to use when applying the scaling; if undefined, defaults to TextureMapUnits.Relative pattern_u_flip undefined | boolean If true, flip the pattern map in U; if undefined, defaults to false pattern_weight undefined | number Weight at which to combine diffuse image and color; if undefined, defaults to 1.0 Defined in core/common/src/MaterialProps.ts Line 43 Last Updated: 11 June, 2024