API Reference > geometry-core > Numerics > Matrix4d > multiplyPoint3dQuietNormalize multiplyPoint3dQuietNormalize Method multiply matrix * point. This produces a weighted xyzw. Immediately renormalize back to xyz and return (with optional result convention). If zero weight appears in the result (i.e. input is on eyeplane)leave the mapped xyz untouched. multiplyPoint3dQuietNormalize(point: Readonly<WritableXYAndZ>, result?: Point3d): Point3d Parameter Type Description point Readonly<WritableXYAndZ> result Point3d Returns - Point3d Defined in geometry4d/Matrix4d.ts Line 499 Last Updated: 11 June, 2024