API Reference > geometry-core > Numerics > Matrix4d > multiplyPoint3dQuietNormalize multiplyPoint3dQuietNormalize Method multiply matrix * point. This produces a weighted xyzw. Immediately renormalize back to xyz and return (with optional result convention). If zero weight appears in the result (i.e. input is on eyeplane)leave the mapped xyz untouched. multiplyPoint3dQuietNormalize(point: XYAndZ, result?: Point3d): Point3d Parameter Type Description point XYAndZ result Point3d Returns - Point3d Defined in core/geometry/src/geometry4d/Matrix4d.ts Line 488 Last Updated: 13 June, 2024