createDrawArgs Method
Create context for drawing the tile tree, if it is ready for drawing. TileTreeReferences can override individual portions of the context, e.g. apply their own transform. Returns undefined if, e.g., the tile tree is not yet loaded.
createDrawArgs(context: SceneContext): undefined | TileDrawArgs
Parameter | Type | Description |
---|---|---|
context | SceneContext |
Returns - undefined | TileDrawArgs
Defined in
Last Updated: 20 June, 2023