intersectsRay Method

Computes whether a ray intersects these clipping planes.

intersectsRay(origin: Point3d, direction: Vector3d): boolean

Parameter Type Description
origin Point3d The origin of the ray.
direction Vector3d The direction of the ray.

Returns - boolean

true if the ray extending from origin in the specified direction intersects at least one of the clipping planes.

Defined in

Last Updated: 20 June, 2023