setEyePoint Method

Change the location of the eyePoint for the camera in this view.

setEyePoint(pt: Readonly<WritableXYAndZ>): void

note This method is generally for internal use only. Moving the eyePoint arbitrarily can result in skewed or illegal perspectives. The most common method for user-level camera positioning is #lookAt.

Parameter Type Description
pt Readonly<WritableXYAndZ> The new eyepoint.

Returns - void

Defined in

Last Updated: 11 June, 2024