createDrawArgs Method

Create context for drawing the tile tree, if it is ready for drawing. TileTreeReferences can override individual portions of the context, e.g. apply their own transform. Returns undefined if, e.g., the tile tree is not yet loaded.

createDrawArgs(context: SceneContext): undefined | TileDrawArgs

Parameter Type Description
context SceneContext  

Returns - undefined | TileDrawArgs

Defined in

Last Updated: 11 June, 2024