UniformType Enumeration

The underlying data types that can be used for uniform variables in screen-space effect shaders.

see ScreenSpaceEffectBuilder.addUniform to define a uniform variable.

see Uniform to set the value of a uniform variable.

Members

Name Value Description
Bool 0 GLSL bool.
Int 1 GLSL int.
Float 2 GLSL float.
Vec2 3 GLSL vec2.
Vec3 4 GLSL vec3.
Vec4 5 GLSL vec4.

Defined in

Last Updated: 11 June, 2024