EGFBAccessors.Image Class

Methods

Name Description
constructor(): EGFBAccessors.Image    
__init(i: number, bb: ByteBuffer): EGFBAccessors.Image    
byteData(index: number): | number    
byteDataArray(): | Uint8Array    
byteDataLength(): number    
drawBorder(): number    
format(): number    
height(): number    
textureId(): Long    
tileCorner0(obj?: EGFBAccessors.DPoint3d): | EGFBAccessors.DPoint3d    
tileCorner1(obj?: EGFBAccessors.DPoint3d): | EGFBAccessors.DPoint3d    
tileCorner2(obj?: EGFBAccessors.DPoint3d): | EGFBAccessors.DPoint3d    
tileCorner3(obj?: EGFBAccessors.DPoint3d): | EGFBAccessors.DPoint3d    
useFillTint(): number    
width(): number    
addByteData(builder: Builder, byteDataOffset: number): void Static    
addDrawBorder(builder: Builder, drawBorder: number): void Static    
addFormat(builder: Builder, format: number): void Static    
addHeight(builder: Builder, height: number): void Static    
addTextureId(builder: Builder, textureId: Long): void Static    
addTileCorner0(builder: Builder, tileCorner0Offset: number): void Static    
addTileCorner1(builder: Builder, tileCorner1Offset: number): void Static    
addTileCorner2(builder: Builder, tileCorner2Offset: number): void Static    
addTileCorner3(builder: Builder, tileCorner3Offset: number): void Static    
addUseFillTint(builder: Builder, useFillTint: number): void Static    
addWidth(builder: Builder, width: number): void Static    
createByteDataVector(builder: Builder, data: number[] | Uint8Array): number Static    
createImage(builder: Builder, drawBorder: number, useFillTint: number, tileCorner0Offset: number, tileCorner1Offset: number, tileCorner2Offset: number, tileCorner3Offset: number, width: number, height: number, format: number, byteDataOffset: number, textureId: Long): number Static    
endImage(builder: Builder): number Static    
getRootAsImage(bb: ByteBuffer, obj?: EGFBAccessors.Image): EGFBAccessors.Image Static    
getSizePrefixedRootAsImage(bb: ByteBuffer, obj?: EGFBAccessors.Image): EGFBAccessors.Image Static    
startByteDataVector(builder: Builder, numElems: number): void Static    
startImage(builder: Builder): void Static    

Properties

Name Type Description
bb_pos number    
bb | ByteBuffer    

Defined in

Last Updated: 11 June, 2024