API Reference > geometry-core > Numerics > MomentData > shiftOriginAndSumsByXYZ shiftOriginAndSumsByXYZ Method revise the accumulated sums add ax,ay,ax to the origin coordinates. apply the negative translation to the sums. shiftOriginAndSumsByXYZ(ax: number, ay: number, az: number): void Parameter Type Description ax number ay number az number Returns - void Defined in geometry4d/MomentData.ts Line 285 Last Updated: 11 June, 2024